![]() When a fight starts with two Komodo dragons tossing scimitars back and forth, you know it’s going to be awesome. The music in this battle isn’t really anything to write home about, but it’s a solid first boss. He’s not too difficult, but he isn’t exactly a pushover either and the setup for the fight is a unique one – unlike Tiny’s fight in this game, which is practically a rehash of Ripper Roo’s fight in the last game. The first few times you fight him, it can be daunting having absolutely no idea where the increasingly small safe zone is to stand in.Īs the game’s first boss, he’s a great opener. Ripper Roo is more aggressive here than he was before, spreading TNT and eventually death-dealing Nitro boxes all across the arena floor. Roo! Character development!Īside from that frankly hilarious and random piece of characterisation though, there’s a lot to like here. There’s more to him this time though – aside from just being absolutely bonkers, he now has a PhD and you have to call him Dr. I guess Naughty Dog saw something in him too, since he is the only boss (aside from Cortex of course) to return from the original game. There’s definitely a bit of bias going on here – Ripper Roo was always one of, if not, my favourite Crash Bandicoot character. Ripper Roo (Crash Bandicoot 2: Cortex Strikes Back) It’s disappointing, but I see the good in it. It’s just a shame Cortex himself doesn’t put up a fight – the asteroids damage you and so do the mines, but Cortex simply flies. So yes, the fight is lacklustre, but there can be a real sense of urgency. There are real stakes in this fight – if Cortex manages to succeed in escaping you and passing through the portal at the end of the chase, his plan comes to fruition and that’s that. It’s important to remember that you’re quite literally on the brink of Cortex taking over the world at this point. Not only that, but I think it’s important to try and understand what Naughty Dog were going for here with this fight. It’s easily one of my favourite boss themes. For starters, the music in this fight is some of the best in the entire series. In my opinion however, this fight gets about as much right as it does wrong. A simple chase sequence through an asteroid field where you must hit Cortex three times in order to win. You’ve worked your way through the entire game only to be met with…this. Okay, I appreciate how disappointing this fight is. This is probably the most controversial entry on this list and I’m alright with that. “Nooo! You haven’t seen the last of me, Crash Bandicoot!” However his design has never really appealled to me, so unfortunately, his boss fight loses points. I like him well enough, don’t get me wrong. But perhaps my biggest issue with this fight is Dingodile himself – he’s never really been a character I particularly warmed to. There’s no real way for the difficulty to ramp up as Dingodile’s only real way of attacking you is by blasting his flamethrower in a straight line. Yeah, it’s definitely satisfying watching the pack on his back explode, but the fight is a little underwhelming. Once you’ve done that, simply attack him and you’ll set off his nuclear backpack, which detonates. The fight itself is a little bit strange – somehow these enormous crystal walls drop from the sky to encircle Dingodile himself, which you must break through in order to reach him. It’s catchy and quirky and fits the fight well. I’ll start off with the good – I like Dingodile’s theme music. Well, if I didn’t get flak for Tiny, I know I’ll get it for this one. “Break out the buttah, we’re gonna make toast!”
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